The Big Hit Ost Download
Official soundtrack from the game Smash Hit, by Mediocre Games. Available for iOS and Android devices. Skat 3000 Crack. All songs written by Douglas Holmquist.
OST of Drama 'Devil' Big Hit in. Which ranks high in various Japanese on- and offline OST charts and is. - Do not request or mention illegal download. The Big Hit Ost Free Mp3 Download. Listen and download The Big Hit Ost in the best 320 kbps MP3 quality available.
Also available on 2 LP vinyl album combined with the soundtrack from PinOut from Pre-order now, ships early 2018! Download Erle Stanley Gardner Ebooks Pdf here. Writing the music for Smash Hit was probably the most challenging of all the games i’ve worked on with Mediocre.
And in the end definitely the most rewarding. Because of the enormous reach of the game, my music has been heard by millions of people that would have never heard it if it wasn’t in a game. A game that, thankfully, lived up to it’s name and became quite a smash hit indeed. And i’d like to think that the fact that we really worked hard on getting the music and sound design to fit the game really paid off too.
I’m very happy all for the kind words I’ve received through e-mails, bandcamp, soundcloud and other places. And equally humbled by album downloads, spontaneous remixes, and questions from fellow producers regarding the inception of the music. So I thought I’d write a little something about that. Dennis and Henrik started working on what would become Smash Hit sometime during the fall of 2012, and I joined in sometime in January 2013. They knew right from the start that they wanted the music to be electronic, and that the style of the game would differ a lot from earlier Mediocre games.
It took a while while for me to find the right style, partly because of the fact that we worked on Sprinkle Islands at the same time, and partly because Dennis and Henrik were quite particular about the music. Something I’m very thankful for, cause their feedback, ideas, references and the discussions we had made it all so much better in the end. I did the first couple of sketches in February. They were based around heavily processed drums, some ambient synth chords and some melodic arpeggio stuff. Dennis had suggested that the music should be divided into 24 second parts in 120 bpm, and that all parts should be able to be played in any order and still make musical sense. I tweaked the sketches for a bit, but then we decided (thankfully!) to move on in an another direction.
Dennis and Henrik presented a couple of reference tracks, (Shigeto - Look at all the Smiling Faces, Gold Panda - Fifth Ave, Robot Koch - Water and Solutions, to name a few) that all had features they wanted for the music, big sounding spacey reverb, interesting drum programming, warm analog sounding sampled beats, a bit of static, and some heavier beats and analog synth stuff as well. After a while I presented a second batch of ideas, and this time we all felt that we were going somewhere, and I still think that there are som really nice ideas in there. After that, some time in March, I put the Smash hit music on hold, and focused on finishing Sprinkle Islands. I picked it up again after the summer, and the visual style of the game had really started to fall into place. Huawei G606 T00 Firmware S. Here was this beautiful, clean, sci-fi aesthetic that needed a soundscape to match the way it looked.