The Thing Game Trainer
Get the latest The Thing cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks. CheatCodes.com has all you need to win every game you play! The Thing Trainer Our Thing, The +2 trainer is now available and supports RETAIL. These Thing, The cheats are designed to enhance your experience with the game.
Activate the 'Enable game saves' code. When you are in the helicopter fighting the end Boss, press [Esc] and save the game.
When you load it, you will not be on the helicopter. Instead, you will be behind all of the snowy mountains and see Whitely and the helicopter pilot models stuck together.
At first you will not see yourself. Press [First Person View] once (do not hold it). You will now see your character in third person view. You can separate Whitely and helicopter pilot by shooting them. Unfortunately, you cannot move. Listen to your team. They will tell you how they feel.
If you hear someone say something similar to 'We're gonna die', check the team menu and see how he is doing. If there is an X across his face while he is shaking uncontrollably, bring out the Tazer and shock him. Wait for him to calm down, move out of the area, and give him back his gun. He might be bitter, but after you kill a few more things he will be fine. Otherwise, he might start shooting you and your team, ending with himself in the head.
When you encounter the first Thing Boss, hold Up/Left to run diagonally and you should run under it before it can hit you. This will also aim you directly at the junction box. Download Billy Cobham The Art Of Five Rar there. Immediately start fixing it. As soon as it is almost fixed, hold Right to run through the door. Since he will still keep fixing it as long as you do not release the button, with luck it will be fixed before the Boss attacks for the third time. At the intermission sequence you tend to take off in a random direction, so this may take a few attempts -- save immediately before trying this.
If successfully completed, you will lose only about half a bar of health and no ammunition, making the next area much easier. Hang back in the back left corner of the room where you are out of reach from the Boss.
Wait there patiently, and after awhile the Boss will knock out the lights. A bit later, he will lean over to the right of the room, as though inspecting something there.
Choose this moment when he is leaning to the right to make a run for the switch you need to fix to get through the door. You can get by without too much loss of health (less than half). Go into to his garage. Fix the electrical panel that operates the hoist. Step back towards the middle of the big door.
There is an opening between two of the crates. Using your grenade launcher in first person targeting, send in a grenade. If the Thing turns its head toward you, then you have him targeted. Continue sending in grenades until he begins to burn.
You can send in a few more if desired for extra fun. Run into the Thing's room and on the far wall from the big door is a switch. Throw the switch and watch as the Thing dies. You will probably take one hit from him. Use all 25 of your grenades from behind the crates.
Run around the Boss in a circle while shooting it with the machine gun. When it is low on health, use the flame thrower to finish it off.
If done correctly, you can kill it without being hit. After you kill the Boss, the Thing in the glass in the room will break out, and the door will be opened with a few guards. This Boss has a sweet spot. If you get directly under it, it will not attack. When you get under it, blast away until its health is in the red, then burn it.
Place Peltola in front of you in the room, just before you enter the room where the Boss is located. Inch him into the doorway. When the door fully opens, push him in and fire at the same time. He will enter with you and fight. Use him for his fire power and to keep the walker busy while you attack the big Boss. Peltola will die during the battle. Use the following trick to get a doctor in the same room with you during your battle with the second giant Thing.
Walk to the large garage door. Get the doctor close to the door as well. Then, tell him to not follow you anymore. Push him as close to the door as possible; and close enough to you that when you flip the switch to open the door he will not move. Before you flip the switch, tell him to follow you again. Flip the switch and when you are shown in the locked room with the second giant Thing, he should be beside you.
Use him to heal you during the fight with the Thing. The following trick requires Stun Grenades (found in the back of the room with Boss 3), Blood Test Kit (found in the same room), and the Grenade Launcher (in the save room down the hall from Boss 3). Starting after third Boss fight (hanging tentacle monster), backtrack your way out of the weapons lab, back up the air vent, and to the 'mine' elevator. As soon as you reach the surface, strafe left, and equip both the Grenade Launcher and Stun Grenades. If you step forward at all, it triggers an intermission sequence you have to die and start the level over. Aft S Tardis. Enter first person mode and aim up the corridor, parallel with the bottom of the last metal wall panel.